This was my project for gathering some Solar System stories for use in my Solar System booklet; the idea was that I’d get different people to write about their own favourite parts of the rules.
The principle worked out well enough, and while I’d have liked to have a bit more participation, we got by well enough. I ended up writing about half of the vignettes myself; the one on the left is an example of my own style.
The Vignette Slots
The following table presents the final set of vignettes we ended up with after I filled the blanks. I was thinking of getting the participants to licence the vignettes with a CC licence like I’m doing with the actual rules text, but hunting them around about it proved too much trouble. Perhaps later, when we figure out an electronic edition of some sort.
|Rules chapter||Topic||Author||Fiction genre||Finished?|
|Game introduction||Overview of how to roleplay||Eero Tuovinen||Sword & sorcery swashbuckling||My own|
|Starting a Game||Creating initial crunch||Steve Segedy||zombie apocalypse||???|
|Creating Characters||Developing Abilities, choosing Pools, etc. Ask me about the Finnish style of chargen if you want to write the details to match.||Sami Koponen||Anime Scifi||???|
|Developing the initial situation with the group, connecting characters or not connecting them.||Jason Morningstar||Mythic China||Book’s CC licence|
|Playing the Game||Framing scenes, interaction in play; themeful choice situations (bangs) and how they lead to consequences.||Eero Tuovinen||Modern Peacekeeping||My own|
|Scene types, Pool refreshment, healing Harm.||Sami Koponen||Punk Art scene||???|
|Ability Check||A situation where a check is made; timing the check (IIEE) and recognizing stakes (that is, why a simple Ability check is made in the first place – conflicts are handled later in the book); narrating the result||Eero Tuovinen||Wilderness Survival||My own|
|Bonus & penalty dice, circumstance penalties, supporting a check||Sami Koponen||Stone Age||???|
|Conflict Resolution||Stakes (conflicted character intent), how Abilities resolve conflicts, etc.||Eero Tuovinen||Wild West||My own|
|Extended Conflict (BDtP)||Declaring it, goals, choose Abilities, roll. Switching goals, gaining bonus dice, causing Harm, giving up.||Eero Tuovinen||Hard Boiled Crime||My own|
|Experience and Keys||You can’t cheat with Keys.||Dave M||Caribbean pirates||???|
|Transcendence, finishing a campaign||Eero Tuovinen||Space Now||My own|
|Secrets and Crunch||Using Secrets||Dave M||Caribbean pirates||???|
|Creating advanced crunch and using it.||Eero Tuovinen||Near Future Dystopia||My own|
|Story Guiding||Preparing a scenario / session of play in advance||Eero Tuovinen||Beat Culture||My own|
|Running secondary characters, planning ahead, improvising||Eero Tuovinen||High Fantasy||My own|