A Zombie Cinema variant of sorts

I’ve considered writing some sort of sequel for Zombie Cinema for a couple of years now, mostly because I’m personally a bit bored of playing Zombie Cinema and want a bit of variety; it’s a tricky business, considering the number of constraints that I take on in any such design. I’m pretty happy with my latest effort mechanically, it’s just that the game lacks in really functional genre. Here’s how it works: Read the rest of this entry »


Trait Cinema

Busy, busy… but luckily I’m again having a bit of time to develop the English-language Arkenstone webpages. Those have been lying in a somewhat unfinished state through the autumn and winter, as I haven’t had time to create the materials to make them complete. Now I have a bit more time, though, so I’m doing nice things like board variants for Zombie Cinema. I also translated and honed a weird variant of the game that I wrote some time back – it’s a variant to add traits and more dice into Zombie Cinema – because more dice is always better, right? Read the rest of this entry »

Zombie Cinema in print

And… now it’s all finished, and I get to go have a free day or two. The rest of the Zombie Cinema materials, including the manual, game board and cover art, went to the printer today. Hopefully they won’t come back, as time is a bit tight; we’ll need to have everything printed and ready for compiling in Chicago a few days before Gencon. Read the rest of this entry »

Cinema Cards

This week is much better than last; although I’m pretty busy trying to hone the rules for the zombie game into near-perfection, at least I have time to sleep. And blog about the game. Here I have a couple of Cinema Cards, the character oracle used for character creation in Zombie Cinema. Read the rest of this entry »

Zombie Cinema Rules Critique

Now that we have the Solar System out of the way, time to focus on my own game, Zombie Cinema. It’s a pretty routine Forge-style narrativist-formalist-dramatist (yes, that is a joke; yes, that means something) zombie romp in many ways, but there are some innovations, especially in the area of social context. Luckily the game design is completely done and honed, thanks to the fact that the game was released a year ago in Finnish. I know exactly what’s going on with this one, so it’s all a matter of some minor editing and stuff. Read the rest of this entry »

Project Update

As the smarties probably guessed, I’m busy with my insane convention schedule. The two games I’m preparing for Gencon just might kill me, unless I kill them first. Now’s a convenient moment to write about progress, though, considering that I just managed to finally send a complete draft of the Solar System to my stable of critics. Read the rest of this entry »