Olranthi Crunch Landscape for Solar System

As discussed earlier, I started a Gloranthan Solar System campaign recently, which obviously means that I needed to put together at least a preliminary crunch landscape for the thing. This is actually massively indimidating job – Glorantha is a deep setting, and better minds have spent a lot of time figuring out how to represent it in a roleplaying game. It’s not really very likely that I’ll be happy with whatever we cobble together initially, but luckily SS as a game system is very retcon-friendly; we’ll just put together enough at a time to play the game, and then expand and revise as necessary, thus hopefully approaching something good. Read the rest of this entry »

What My Father Taught Me #2

We played a second session of the new Gloranthan Solar System campaign last Saturday with Sipi, Tero and Esa. The place was “Living Room” in Iisalmi once more; a nice restaurant, although I’m detecting a hint of newness there – time will tell how their atmosphere starts developing as the mainstream crowd finds the place. The actual session was relatively laid back in terms of drama, but the style and atmosphere were fine, and I would expect the events to gain in speed later on. Read the rest of this entry »

My new Solar System campaign

Last weekend we started a new roleplaying game campaign with some friends from Iisalmi (a nearby town from where I live, that). The idea for me was pretty much to get out of the house and play something with low stakes and no immediate game design concerns; bonus points if the game would endure a bit, at least half a dozen sessions. My roleplaying gaming has been pretty shallow and sparse for the last six months or so due to people moving about and me being too harassed by other stuff to work for it; luckily we’ll get a chance now, the next session has already been scheduled for this weekend and the intent is to play weekly or at least regularly for as long as the campaign takes. Read the rest of this entry »

Glorantha in Solar System

Related to the reading I’ve been doing, here are some notes on a Solar System implementation for Gloranthan gaming. I’m mostly going by the 2nd edition Heroquest book here, particularly its tripartite cosmology and emphasis on the social role of heroes. The idea is to give some mechanical backbone to the whole idea of three separate Otherworlds, as outlined in my earlier post on the cosmology. Read the rest of this entry »