As discussed earlier, I started a Gloranthan Solar System campaign recently, which obviously means that I needed to put together at least a preliminary crunch landscape for the thing. This is actually massively indimidating job – Glorantha is a deep setting, and better minds have spent a lot of time figuring out how to represent it in a roleplaying game. It’s not really very likely that I’ll be happy with whatever we cobble together initially, but luckily SS as a game system is very retcon-friendly; we’ll just put together enough at a time to play the game, and then expand and revise as necessary, thus hopefully approaching something good. Read the rest of this entry »