The local teenagers are after Diplomacy like cats in heat. We’re going to play some again tomorrow, and I’ve been told that there’s a good chance for having more than seven players present. Even if I might myself well stay out of the game and act as a rules arbitrator, it’s still possible that we might be looking at an 8, 9 or even 10-player game.
Consequently, I spent some time last night trawling the net for suitable variants for this number of players. I wrote earlier about my aesthetic preferences in regards to Diplomacy variant design, but in the local situation they are not only aesthetic: a bunch of teenagers, some of which have only played a couple of sessions of Diplomacy, need a clear, solid variant with no complex special rules, and not some horrid mess with special characters, double-strength units, garrisons and such. Read the rest of this entry »