Fables of Camelot – Beta

Fables of Camelot is a roleplaying game I wrote with Sami Koponen this last summer; Sami had been thinking of the problem of introducing roleplaying to new people in a convention environment, so when he came to visit me for a week we put our heads together and cooked up a game to fulfill his spec. I’m really happy with the result, although somewhat chargrined as well: I’ve been hitting my head against my own newbie-project Eleanor’s Dream for a while now, and it’s just not cohering, while this particular game was essentially made in five hours of planning with Sami. Read the rest of this entry »

Playing the Witcher

I haven’t been much of a video game player since my teenage years, all things considered; my partaking of the form has been occasional and not nearly as comprehensive as the way I keep up with roleplaying games, literature, comics or even boardgaming or cinema. The last time I played a PC game made this decade I was less than impressed, so that didn’t start any new era of computer gaming for me.

I recently got a new computer – a rare event for me, as despite my tech support duties I rarely get new equipment for myself. As a matter of curiousity I took another stab at a considerably recent game with the new machine, and have thus been playing Witcher now for about four days, all told. Let’s talk about where computer RPGs are going, here. Read the rest of this entry »

Olranthi Crunch Landscape for Solar System

As discussed earlier, I started a Gloranthan Solar System campaign recently, which obviously means that I needed to put together at least a preliminary crunch landscape for the thing. This is actually massively indimidating job – Glorantha is a deep setting, and better minds have spent a lot of time figuring out how to represent it in a roleplaying game. It’s not really very likely that I’ll be happy with whatever we cobble together initially, but luckily SS as a game system is very retcon-friendly; we’ll just put together enough at a time to play the game, and then expand and revise as necessary, thus hopefully approaching something good. Read the rest of this entry »

What My Father Taught Me #2

We played a second session of the new Gloranthan Solar System campaign last Saturday with Sipi, Tero and Esa. The place was “Living Room” in Iisalmi once more; a nice restaurant, although I’m detecting a hint of newness there – time will tell how their atmosphere starts developing as the mainstream crowd finds the place. The actual session was relatively laid back in terms of drama, but the style and atmosphere were fine, and I would expect the events to gain in speed later on. Read the rest of this entry »

My new Solar System campaign

Last weekend we started a new roleplaying game campaign with some friends from Iisalmi (a nearby town from where I live, that). The idea for me was pretty much to get out of the house and play something with low stakes and no immediate game design concerns; bonus points if the game would endure a bit, at least half a dozen sessions. My roleplaying gaming has been pretty shallow and sparse for the last six months or so due to people moving about and me being too harassed by other stuff to work for it; luckily we’ll get a chance now, the next session has already been scheduled for this weekend and the intent is to play weekly or at least regularly for as long as the campaign takes. Read the rest of this entry »

About time…

I suppose I should start doing some blogging again, this last half a year apparently became a sort of unscheduled break. I had plenty of other things on my mind, didn’t feel like writing. Read the rest of this entry »

Recommending Manufactoria

Once more with feeling, a browser game review! My brother Jari recommended Manufactoria to me, and after completing the game I have to say that this one certainly deserves some recognition. I also have a bonus feature inside.

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