My series of browser game reviews continues with a third installment. The premise of the series, as can be found in the original post, is that I’m telling you about browser games that I recommend for their quality of design. I’m no expert on the subject, I just mostly play what my brother Markku recommends to me. Click on the game’s icon to play it, it’s as easy as that in this new age of free ready-to-play browser gaming.
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There are actually two titles in this series of platform games, Hey Wizard! and Quest for the Magic Mojo. The basic content is similar enough in the two – the wizard guy, who can’t jump, has to navigate his way through various levels filled with monsters by using the magics in his disposal. The minimalistics graphical representation makes the games very atmospheric (not to speak of the technological benefits of using pure vector art), while the freely navigated levels add a sense of exploration. Both games involve the wizard gradually gaining a more powerful repertoire of magics that allow him to jump, float, climb and blast his way through to his goal. The two mostly differ in tone, with the first game being more difficult and grim, while the latter focuses more on the exploration. Read the rest of this entry »
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